Showing posts with label CPE. Show all posts
Showing posts with label CPE. Show all posts

Thursday, December 3, 2009

Agility Venues & Oregon's Civil War Game 2009

In tonight's post I wanted to talk a bit about the different agility venues. There are quite a few common ones in the area: Canine Performance Events (CPE), United States Dog Agility Association (USDAA), Teacup Dog Agility Association (TDAA), Australian Shepherd Club of American (ASCA), American Kennel Club (AKC), and North American Dog Agility Council (NADAC). I'll begin by talking a bit about each venue.


CPE: The following is the CPE philosophy: "For the dog and handler to have fun while successfully competing for performance titles as a cohesive unit, achieved through positive training and teamwork." Participants can run at one of four levels: Regular, Veteran, Enthusiast, or Specialist. Regular is as it states - regular. Veteran entrants run at 4" less than their measured "P" card height and usually are given extra time. Enthusiasts run at 4" less than their "P" card height, too; and Specialists run at 8" less. CPE also has a junior handler program for handlers under 18. There are 6 levels in CPE - 1, 2, 3, 4, 5, and C. The championship awarded is called a C-ATCH. No training is allowed in the ring in CPE trials.


The following types of events are included in CPE: Standard, Colors, Wildcard, Jackpot, Snooker, Fullhouse, and Jumpers.
  • Standard includes all obstacles, except weaves in level 1. 
  • Colors is a game course whereby two nested, or overlapping, courses are set up in the same ring. The handler chooses the color s/he wants to run and is not required to inform the judge. An off course and automatic NQ is taking any obstacle not of the color selected. 
  • Wildcard is a game course also, but pattered after a standard course. There are three sets of obstacles designated as wildcards, though. The handler must complete a certain number of wildcards of varying point schemes based upon competition level. For instance, a single jump and a tire might be set up. The single would be worth one point and the tire worth two. Other included wildcards could be the a-frame and a tunnel, and the weaves or a jump. At the lower levels, handlers must successfully complete two one-point wildcards and one two-point wildcard. 
  • Jackpot is run as a two-part course. The first part consists of the handler and dog working the course, attempting to accumulate at least the minimum required points for their level, in the stated amount of time. The end of the accumulation time is signified by the timekeeper’s whistle. (See course variations at end of Jackpot rules for different types of gambles) In a traditional Jackpot, the handler and dog then proceed to work through a series of gamble obstacles within a time set by the judge. The handler must stay out of a designated area, while the dog works within this area, with commands from the handler. The obstacles must be executed in the correct order, without faults, and cross the finish line (may be table), to earn the gamble points. The required points (including gamble points) must be within the total game time, in order to qualify.
  • Snooker is an interesting game whereby the handler must complete 3 out of the included 4 "red" obstacles on the course (always jumps), each followed by a "color" obstacle. Sometimes two or even three sequential obstacles count as a color. So, a successfully completed Snooker is red, color, red, color, red, color. That completes the opening sequence. Then, the handler must be in a position to begin the numeric course with #2 and complete as much as possible up to #7. If s/he accumulated enough points, this constitutes a qualifying run. 
  • Jumpers is pretty much as the name implies. It is a course almost completely jumps, usually with either a couple of tunnels or a set of weave poles thrown in. 
In level one, a handler must qualify in two standard runs and one of each of the games courses. Doing so accomplishes the Level 1 title, known as CL1. With each level, the number of qualifying standard runs is double the level (E.g. 2 = 4, 3 = 6, and so on), while qualifying in each of the games courses the same number as the level.


Also to note, the highest jump height in CPE is 24".


USDAA: The United States Dog Agility Association (USDAA) is "the world's largest independent authority for the sport of dog agility, with more than 25,000 registered competitors and more than 200 different breeds of dogs, including mix breeds. USDAA represents more than 100 affiliated groups conducting more than 400 days of events each year throughout the continental United States, Puerto Rico, Canada, Mexico, Bermuda and Japan.



Organized in 1986 to introduce and "Promote International Standards for Dog AgilitySM" patterned after the British standards for the sport, USDAA has evolved into an international organization with the most comprehensive and diverse certification program for dog agility anywhere in the world" (http://www.usdaa.com/aboutUs.cfm). 


Participants can run in USDAA sanctioned trials in the following classifications: Championship ("for those interested in competition under standards congruent with international rules for competition in dog agility"), Performance ("for those interested in competition without the more rigorous physical demands of the sport"), or as a Junior Handler ("for school-age children and their pets, with emphasis on team camaraderie and learning the basics in responsible pet ownership"). In the Performance classification, jump heights are reduced by 4" for each dog. Therefore, as a Great Dane, Vegas would have jumped 26" in USDAA, but under Performance classification, she would just 22". In addition, the height, and thus the steep incline, of the a-frame is reduced by 9" (to 5'6" from 6'3"); no spread or hurdle jumps are used; and timing is extended by 3 seconds. I won't get into additional details of the Junior Handler program, but they are available on the USDAA website at: http://www.usdaa.com/rulesReg_CertProgs.cfm#JHP.


USDAA has standard classes as well as the following games: Gamblers, Jumpers, Snooker, and Relay. 
  • Standard classes include all obstacles including 3 contact obstacles (teeter, a-frame, dog walk) and two types of tunnels (open or chute). Scoring methods may vary and are detailed on the organization's website. 
  • Gamblers is a games course similar to CPE's Jackpot, with the goal of accumulating as many points as possible. The Gamble is typically a short sequence set up behind a line the handler cannot cross. There are slight variations for non-traditional Gamble courses, but this is the most common and the judge may also set aside a set period of time to complete a challenge, too. 
  • Jumpers in USDAA is a course comprised primarily of jumps but will include tunnels and, at times, weave poles. Scoring criteria may be based upon standard course time (SCT) or time-plus-faults and is at the discretion of the judge. 
  • Snooker is a bit different with USDAA than in CPE. he snooker class consists of an opening sequence immediately followed by a closing sequence, both of which must be performed in the overall performance time allotted by the judge. "The opening sequence is "Red-Color-Red-Color-Red-Color, and so on until all "Red" obstacles and their following "Color" obstacle have been performed; however, if a "Red" is faulted while performing the sequence, the "Color" opportunity immediately following that "Red" is lost. It is frequently said that you must perform a "Red" successfully to earn the right to perform a "Color" for additional points. No points are earned for faulted obstacles. Once all "Reds" have been performed (including the "Color" of handler's choice following each "Red" that is successfully performed, the "Closing Sequence" begins. The closing sequence is "Yellow-Green-Brown-Blue-Pink-Black (i.e., the "Colors other than Red" in increasing point value as defined). The round is over when the course time allotment expires, when a fault occurs in the closing sequence, an improper sequence of obstacles is performed, or the course has been completed. A competitor's score is the number of points earned during their round."
  • Relay is a team class whereby dog/handler teams complete all or part of a course and pass a baton between them. USDAA says 12" and 16" dogs should work together as a team and 22" and 26". Most of the time, the purpose is speed; therefore, most times time-plus-faults is the method for scoring. 
In USDAA, there are two primary types of titles - one for the games courses and one for standard. They are called Versatility and Standard. For standard, at each level, a handler/dog team must achieve three qualifying runs for Starters and Advanced and 5 for Master. To earn the Versatility title, you must have the Standard title from the corresponding level plus 1 qualifying score in each game for Starters and Advanced. For the Masters Versatility title, handlers must have 3 qualifying scores from standard (not the 5 it takes to achieve the standard title), and 1 qualifying score for each game. In addition, Versatility titles require scores under three different judges; standard under two. 


(More To Be Continued....)




2009 Civil War Game - Oregon State University (OSU) v. University of Oregon (U of O) - 12/3/2009



This is one of those occasions I was glad I had agility league. My boys were at home watching the game on www.justin.tv with a couple of friends and probably doing more yelling than anything else. They tend to get more amped up than the crazy Shelties seen on course in agility when it comes to football. To say they're fanatics is putting it mildly. So off to agility league I go. Surprisingly, I didn't hear much from the boys. I finally checked in around 8:30 or so and got a text back telling me the score (which I don't recall now). A little later I checked my phone again and I had missed a call from them. I attempted to call back and ended up accepting their incoming call. I do not remember exactly what Kane said, but this is a Civil War game that I will never forget. The gist of his problem was this: the computer kicked them offline with a minute-twenty to go, the Ducks had the ball, and were at some down or another. Oh my goodness, a crisis!! Laughing my butt off, telling those around me what was going on as they knew I was calling home and could get the score/status of the game, I looked up and gave him the password to log the computer back in. In all of the hubbub of our daily lives trying to get homework and dinner done plus getting ready for agility and getting them set up to watch the game, I had forgotten all about the internet protective program I have installed - K9 Protection (Go figure!). Yeah, so I have it set up to not allow internet between 9pm and 7am. So 9 o'clock rolled around and despite the intense urgency of the game, K9 sent the game packing. Fortunately they were back online in moments, but the strain probably aged their poor little souls. =) And it was a Civil War game I'll never forget.




Tuesday, November 10, 2009

Trial Weekend Summary

I had high hopes for this last weekend's trial, and at the same time, I was nervous. It's supposed to be for fun, right? That's what everyone says and that there is no other reason to do it. Well, yes, it is fun - a lot of fun - but for those of us who are competitive, have goals, and know what our team is capable of, it can be nerve-wracking because we naturally develop certain expectations.

A little history... Vegas and I have been training in agility since June 2008. She is my first agility dog, and a non-traditional breed to participate at that. She has always taken to everything we have done really well. We spent our first year or so training with All American Agility. When they got shut down, I looked into several options for continued lessons. We took a class through Columbia Agility Team that began in April and continued for almost two months. After that we were supposed to start pre-competition classes (although we had already been competing since April) in June and extend throughout the summer. Long story short, that fell through. We spent a lot of time practicing by ourselves during open barn times during the summer and then also took a couple of lessons from Craig French, best known for his amazing Dobie Rockets. Up until we worked with Craig, we had about 5 trials under our belt and a sum total of 1 Q. After our first lesson with him, we earned another Q at a NADAC trial. In August we earned another 4 at a CPE trial. September brought even more good fortune after working with Craig again - 7 Qs! The most recent lesson we had with him was in October just weeks prior to our first AKC trial. After a traumatic event on the first day before we had even run, Vegas ended up qualifying in 3 out of 6 runs for the weekend. However, day 3 was trying for me in particular as I expected more out of her and that is what leads us up to last weekend's CPE trial. Because she had done so well thus far, Sunday was heartbreaking because she quit on both runs after about 5 obstacles. Just quit. Gave up. Couldn't convince her to do another thing. Hence the stress and also, still, the hope we could pull off a good weekend in Corvallis.

Saturday we ran in the following order: Jackpot (Lev 2), Standard Round 1 (Lev 2), Standard Round 2 (Lev 2), Snooker (Lev 1), then Jumpers (Lev 2). Jackpot should have been a great start to have a chance to do some of the obstacles we like to do and gather points. Vegas was having none of it. She started off well then sort of just meandered off, didn't want to do anything I asked and we ended up just cutting our run short. Thinking all was lost and already frustrated, I got my girl situated in her kennel (no small feat) and then went and worked in the ring for a while. I finally came back and got her after walking our standard course several hours later. Yes, several hours later. Considering we had been up since I don't know when and on the road at 5:30 am, it was already early/mid-afternoon before we had our second run.

Boy was it worth it, though. My son was with me and my official videographer. Unfortunately for this run he had trouble with figuring out how to get the lens cover off and didn't capture it. It's too bad I hadn't gone over that with him because it was seriously a b-e-a-utiful run. Vegas Qd in this run, got a first place, and that left us with one standard run at level 2 before moving on to level 3 standard. Another hour or two later and we ran standard again. Again, what a rock-star! Another Q, and we finished our standard requirement for Level 2!!! One of these two runs was almost 15 seconds under time, too! No small feat for this big dog!

Continuing on Saturday...almost 5 o'clock and we still had snooker and jumpers to go. We were getting T.I.R.E.D.! We stuck in there though - we were not giving up now! I was getting nervous though. Snooker has been so difficult for us. It tends to be such a fits and starts type of event. Plus, I don't always like to make up my own course and I think Vegas likes the variety of standard and the fun and simplicity of jumping courses. It was finally our turn and we went in with a pretty good plan. I felt like it was doable and Vegas was following along just fine despite all the fun obstacles I was asking her to ignore. And then I forgot where I was at - essentially I learned that I can't count to three. *sigh* In my brief confusion, then when I figured out where I was at, I forgot to guide Vegas and she took a jump ending our "game." In retrospect, I had not taken her through the course I had planned. I took her over a jump (red) and through a tunnel (color) then over a jump (red) followed by a sequence of two jumps (color). Next we went over a jump (our third red) and I proceeded to take her over the same sequence of two jumps I had just before. In theory this is fine. However, I hadn't planned on doing this and it got me "lost" as I forgot if I had already completed the third red obstacle. Anyway, because of that and my failure to tell Vegas what to do for a moment, she took another red jump and we were whistled out - game over. So, that was our second NQ of the day and another lost shot at Snooker. BUT, it was totally my fault. Last but not least, we had a killer jumpers run. We probably got lucky getting out of there at 7:37 pm because a ton of Level 3/4/5/C people had scratched their runs. It was a fast course and easy for Vegas to finish. We didn't even wait around to "verify" her Q...it was 9pm before we got home and we needed to be back down there before 8am on Sunday.

Sunday was run a little differently in order to try to get out of there earlier. Not sure what was really different but it was nice - we left at 3pm! Running order was: Full House, Snooker, Standard, Wildcard, and finally, Colors. Full House - she did everything I asked except the weaves but we still had enough points and Qd. I had worked right after our Full House run up until Snooker and got pretty stressed because they changed the order and had Levels 1 & 2 run before the upper levels and I didn't get a walk through on Snooker. Knowing it was all on the line to finish our level 1 is what had me a bit peeved, to be truthful. Thankfully my friend, Jennifer, running with her adorable Chihuahua, Delilah, ran first and I just watched her course and took mental notes. BUT, then I had to run over to the standard course and walk/run it when only 4 dogs remained before our snooker run cause I didn't get a chance to walk it either due to working. Sense my blood pressure going up?! Ran back over to run snooker and still had to wait. Ran it and low and behold, WE GOT IT (See the video where I give the big "whoop!"). Back over to standard and things were going great for about 7 obstacles. Then Miss V decided tunnels were not her thing but she was going to strut her stuff on the dog walk. Boy oh boy, 2 additional times over the dog walk (the wrong direction and unneeded), I finally convinced her to go through the tunnel but it was a calamity of mistakes after that and we ended up with a horrible time and 32 faults. YIKES. That's okay, though. We had another short break and I worked again while Zach kept Vegas happy.

Our final two runs of the day were Wildcard then Colors. Piece of cake. Choosing the least problematic path, I avoided tunnels when I could in both events. We had plenty of points in Wildcard and finished Level 2 with another Q. A 32 second course for Colors, Vegas ran it in 20.35 for another Q.

What a weekend! She was so tired afterward but we had so much fun. It was a great group and a nice arena. Lots of familiar faces, good courses just challenging enough, and we are that much farther ahead with our CPE work. I was so proud of my girl...and her boy was, too. Next CPE trial is in December and we can't wait!